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Bumble bee posted this in #questions
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Bumble beeOP
How to make this?
Screenshot_20251230-215026_Chrome.jpg
@Bumble bee How to make this?
Pacific saury
pixel art :p
Bumble beeOP
???
Pacific saury
that's pixelart
Bumble beeOP
How to do it
Pacific saury
just google how to pixelart
this can help
Ok-Refrigerator-Boi

2y ago
From the nearly tens years of digital art I have been creating, here's a rough outline of a method I use:

Analyze -- pick an artist or work or whatever that you like and yearn to create like. Allocate a block of time to just observe it. How did the artist create this? For this you can ponder on a multitude of things: the creation (or art) itself, the tools used, and so on. However, I'd suggest to focus on the art. For instance, there was this really cool pixelated gif I liked that displayed Gandalf battling the Belrog (from LOTR). In my process of analyzing this work I started by observing the bodies. The size and proportions, working through in my brain the first scaling when the artist created this. How did that figure out the size different between Gandalf and the Belrog, and so on. Then I moved onto the features of the bodies: head, center mass, and appendages. Next I transitioned to the base coloring; -- meaning what the colors look like without lighting and detail. You may notice this in almost every art (colored) you see. If you look closely you may notice a bunch of reds, greens, blues -- whatever --- that look very similar. To me I see this as a difference in rgb or hex -- since I do digital art and such. The reason I mention this is because you can treat this as a step the artist took -- whether intentionally or unintentionally. Let's started with a single color of blue. Then they added more detail by simple changing the same blue: lighter or darker, greener, bluer, or redder. This is just a simple example, ultimately you will fin your own means of analyzing. For me it's standard to go bodies, coloring, and lighting, then other stuff.

Formulate -- once you concluded your analysis, try to formulate that method. Keep working it until you figure out every step and every kink.

Test -- using the formula you created try it out. Attempt to recreate that same piece. If it worked -- GREAT -- now you can make a choice: is this enough? or should I improve? In the case you want to improve (or if the test failed to begin with) you can test again (see if it works better this time), return to analyzing (maybe you learn something new), or move onto the next step, Innovate.

Innovate -- using everything you've learned so far (analyzing, formulating, testing) make it your own. Add or change whatever you want. Do it often so you don't forget; he more you practice the better you will get. And remember -- this is very important -- make sure you enjoy it and make sure you feel comfortable in doing it. If these fail, IDK what to tell you. ^_(:/)_/^

Overall, this is my method. Whether you take my advice or not -- if you ever actually see this response -- doesn't matter. As long as you get some closure to your question, that's all that matters. Good Luck.

EARTH WITHOUT ART IS JUST EH. << rip bozo


https://www.reddit.com/r/gamedev/comments/13338yu/how_did_you_guys_learn_pixel_art/
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