Recent Discussions

Any innovations in Server Monetization tech?

Unanswered
Aquadateh<3 posted this in #questions
Messages13 messages
Views0 views
Knowing that “Pay to Win” is where the majority of profits for a standard Minecraft server come from,

Has there been any new innovations beyond the standard “Pay to Win” (e.g simple crates, selling game breaking op item/perk) for effective and reliable monetization?
the most "ethical" way to be pay to win
is it to not sell crates
and gambling mechanics
just sell cosmetics and item directly
@ixywas the most "ethical" way to be pay to win
My concern is not with ethics, more on the fact that the standard pay to win model is leveraging such a small percentage of players,

probably less than ~10% of active players in the server are generating a majority of the revenue.

The sustainability of that model is questionable at best for various reasons.
Original message was deleted
The pay to play model in Minecraft unfortunately has a sort of taboo on it, people don’t like the idea of paying an entry fee to a Minecraft server. (Element X’s pay to play server is a good example)

A queue system may sound enticing but unless your brand is already well established (e.g. 2B2T) the high friction of barring new players from joining due to peak hours outweighs the benefits of adding that perk to a rank.

Tho i do agree with the addition of premium features, which can be adaptable to almost any server gamemode.
Original message was deleted
I am not looking for specific monetization for a specific gamemode,

More so of if any innovations in adaptive, universal monetary practices that either Additive or is more Effective the standard Minecraft server “Pay to Win” monetization.

(which isn’t even that good tbh, dunno how ppl are okay with it)
You will make more money by doing something that treats the player as a first class person, not a customer. People buy things because they want to support a server and those players are the ones that won't up and fuck off.
Treat them well, don't exploit them, you get less short term profits and in return a lot more free room to take risks.
@Ruddy Ground-Dove You will make more money by doing something that treats the player as a first class person, not a customer. People buy things because they want to support a server and those players are the ones that won't up and fuck off.
I agree with this, getting people genuinely hooked on your server is the goal for many whom run long term (typically 1 year or above) endeavors.

And id even say slower long term profit would be more optimal then short term, burst like profit.

Long term growth compounds, granting even more returns than you’d get with a short term burst(s).
Loading...