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Recurrent crash after around 30 to 40 minutes. Modded NeoForge.
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Chum salmon posted this in #questions
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Chum salmonOP
Hi everyone, I'm as new as you can be to server administration. My friends really wanted to play modded Minecraft, and since I'm the only "techie" person in the group, I was put in charge of making it happen. However, I know next to nothing about debugging these kinds of issues.
Basically, the server runs perfectly for about 30 to 40 minutes with 2 to 4 players. But after that, I start getting messages like:
[23:13:27] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Is the server overloaded? Running 2011ms or 40 ticks behind
The MSPT skyrockets, and then if I don't manually restart the server, the watchdog shuts it down.
The server isn't self-hosted; I'm using a well-regarded provider in my country. The specs are unlimited (dynamic) RAM, 10GB storage, and it runs on an AMD EPYC 9454P processor.
Here's the latest crash log: https://mclo.gs/3gFNJVi
Thanks for any help!
Basically, the server runs perfectly for about 30 to 40 minutes with 2 to 4 players. But after that, I start getting messages like:
[23:13:27] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Is the server overloaded? Running 2011ms or 40 ticks behind
The MSPT skyrockets, and then if I don't manually restart the server, the watchdog shuts it down.
The server isn't self-hosted; I'm using a well-regarded provider in my country. The specs are unlimited (dynamic) RAM, 10GB storage, and it runs on an AMD EPYC 9454P processor.
Here's the latest crash log: https://mclo.gs/3gFNJVi
Thanks for any help!
@Chum salmon Hi everyone, I'm as new as you can be to server administration. My friends really wanted to play modded Minecraft, and since I'm the only "techie" person in the group, I was put in charge of making it happen. However, I know next to nothing about debugging these kinds of issues.
Basically, the server runs perfectly for about 30 to 40 minutes with 2 to 4 players. But after that, I start getting messages like:
[23:13:27] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Is the server overloaded? Running 2011ms or 40 ticks behind
The MSPT skyrockets, and then if I don't manually restart the server, the watchdog shuts it down.
The server isn't self-hosted; I'm using a well-regarded provider in my country. The specs are unlimited (dynamic) RAM, 10GB storage, and it runs on an AMD EPYC 9454P processor.
Here's the latest crash log: https://mclo.gs/3gFNJVi
Thanks for any help!
Basically, the server runs perfectly for about 30 to 40 minutes with 2 to 4 players. But after that, I start getting messages like:
[23:13:27] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Is the server overloaded? Running 2011ms or 40 ticks behind
The MSPT skyrockets, and then if I don't manually restart the server, the watchdog shuts it down.
The server isn't self-hosted; I'm using a well-regarded provider in my country. The specs are unlimited (dynamic) RAM, 10GB storage, and it runs on an AMD EPYC 9454P processor.
Here's the latest crash log: https://mclo.gs/3gFNJVi
Thanks for any help!
Checkered Giant
Scrap that, i believe lithium does work on the server
!binary
Maybe give this a try?
Chum salmonOP
I'll give it a try, but everything is kinda of essential
@Checkered Giant One of the few things I am seeing is client side mods like Lithium running in the server, make sure those are removed
Scrap that, i believe lithium does work on the server
Scrap that, i believe lithium does work on the server
Bluetick Coonhound
Lithium indeed works on a server
@Chum salmon are you able to send the latest.log file and a spark report if possible
easier to see what mods you have with spark
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