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how do you manage mods when hosting a minecraft server?
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Standard Chinchilla posted this in #questions
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Standard ChinchillaOP
tl;dr - is there an open source mod manager like curseforge I can use to manage my mods on an ubuntu server?
hey guys! I'm new to admincraft. I've been self hosting a modded server on my linux home lab with my brother over our lan connection for a bit. I'm looking to start hosting on oracle for the two of us, I found this guide: https://github.com/mgrimace/Minecraft-on-Oracle
this guide is for bedrock minecraft, I've been running java and I'm sure they can't be that different. Anyways, until now I've been using sftp in termius to just drag and drop any server files I need to start a server, but I wanted a better option if I'm going to be running a server remotely like this. The github guide I linked did mention crafty, which seems useful, but that isn't for mods.
another option I thought of just now is running a docker container with an image of the latest mod release on github? though idk how many mods are hosted on github, or even images of them. I'm open to any solutions, doesn't have to be a mod manager.
hey guys! I'm new to admincraft. I've been self hosting a modded server on my linux home lab with my brother over our lan connection for a bit. I'm looking to start hosting on oracle for the two of us, I found this guide: https://github.com/mgrimace/Minecraft-on-Oracle
this guide is for bedrock minecraft, I've been running java and I'm sure they can't be that different. Anyways, until now I've been using sftp in termius to just drag and drop any server files I need to start a server, but I wanted a better option if I'm going to be running a server remotely like this. The github guide I linked did mention crafty, which seems useful, but that isn't for mods.
another option I thought of just now is running a docker container with an image of the latest mod release on github? though idk how many mods are hosted on github, or even images of them. I'm open to any solutions, doesn't have to be a mod manager.
Pixiebob
One thing to note is that if you auto update the image, you may run into issue of the annoyance of client requires update every time they try to join he modded server.
In my own personal experience, I don’t typically update my modpack unless a bug is affecting my players to avoid issues of matching server mod version with client packs.
In my own personal experience, I don’t typically update my modpack unless a bug is affecting my players to avoid issues of matching server mod version with client packs.
Bluetick Coonhound
^
Been running fabric (and neoforge) servers for 2+ years for friends and a small community now. I do the same as above, unless there is a critical exploit found in a mod or something breaks due to whatever reason, I don't touch the production files once it's stable.
The only time requiring manual work from me are game version updates. We typically update a year after the game version is released by mojang for mod support and stability.
Been running fabric (and neoforge) servers for 2+ years for friends and a small community now. I do the same as above, unless there is a critical exploit found in a mod or something breaks due to whatever reason, I don't touch the production files once it's stable.
The only time requiring manual work from me are game version updates. We typically update a year after the game version is released by mojang for mod support and stability.
@Standard Chinchilla tl;dr - is there an open source mod manager like curseforge I can use to manage my mods on an ubuntu server?
hey guys! I'm new to admincraft. I've been self hosting a modded server on my linux home lab with my brother over our lan connection for a bit. I'm looking to start hosting on oracle for the two of us, I found this guide: https://github.com/mgrimace/Minecraft-on-Oracle
this guide is for bedrock minecraft, I've been running java and I'm sure they can't be that different. Anyways, until now I've been using sftp in termius to just drag and drop any server files I need to start a server, but I wanted a better option if I'm going to be running a server remotely like this. The github guide I linked did mention crafty, which seems useful, but that isn't for mods.
another option I thought of just now is running a docker container with an image of the latest mod release on github? though idk how many mods are hosted on github, or even images of them. I'm open to any solutions, doesn't have to be a mod manager.
hey guys! I'm new to admincraft. I've been self hosting a modded server on my linux home lab with my brother over our lan connection for a bit. I'm looking to start hosting on oracle for the two of us, I found this guide: https://github.com/mgrimace/Minecraft-on-Oracle
this guide is for bedrock minecraft, I've been running java and I'm sure they can't be that different. Anyways, until now I've been using sftp in termius to just drag and drop any server files I need to start a server, but I wanted a better option if I'm going to be running a server remotely like this. The github guide I linked did mention crafty, which seems useful, but that isn't for mods.
another option I thought of just now is running a docker container with an image of the latest mod release on github? though idk how many mods are hosted on github, or even images of them. I'm open to any solutions, doesn't have to be a mod manager.
Ruddy Ground-Dove
Use the Itzg Docker image and that has the mchelper which can download mods and modpacks along with update them.
But generally speaking the others are right. You do NOT update a prod MC server files, instead what you do is called blue/green deployments.
Redhat has a good read on how this update mechanism works and it's very supported by lots of different tools.
https://www.redhat.com/en/topics/devops/what-is-blue-green-deployment
Redhat has a good read on how this update mechanism works and it's very supported by lots of different tools.
https://www.redhat.com/en/topics/devops/what-is-blue-green-deployment
Note that blue/green is very hard to get working with stateful MC like SMPs, but it's very easy to get working with stateless like minigames.
@Ruddy Ground-Dove But generally speaking the others are right. You do NOT update a prod MC server files, instead what you do is called blue/green deployments.
Redhat has a good read on how this update mechanism works and it's very supported by lots of different tools.
https://www.redhat.com/en/topics/devops/what-is-blue-green-deployment
Redhat has a good read on how this update mechanism works and it's very supported by lots of different tools.
https://www.redhat.com/en/topics/devops/what-is-blue-green-deployment
Standard ChinchillaOP
yo I appreciate the resource, thank you!
@Standard Chinchilla yo I appreciate the resource, thank you!
Ruddy Ground-Dove
Np.
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