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Two servers running from the same IP trick Xaero's worldmap into thinking they are the same world...
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Asiatic Lion posted this in #questions
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Asiatic LionOP
This is causing my worldmap to update with incorrect chunks. Does anyone have any ideas on how to fix something like this? The servers are on different ports obviously.
You can transfer the map data between the servers via the client if the client still has that old servers data
Asiatic LionOP
I don't want the data the transfer though.
ah I misread it
Asiatic LionOP
My goal is two separate maps for each server, but the map data is stored in a directory like this: multiplayer_192.168.0.69
no port included.
Pixiebob
This is something you should reach out to the developer for. It is something they have to account for.
Masai Lion
I think if you install Xaero's Minimap and Worldmap on the server it might fix this
something on the modrinth page talks about "world identification"
Californian
You could just use 2 random subdomains and join the subdomains
Then they have different "IPS"
@Californian You could just use 2 random subdomains and join the subdomains
Lionhead
This would be the easiest solution you can do on your end
If you need help doing that, let me know! The only requirement is some sort of domain name.
Asiatic LionOP
I’m looking into these solutions, thanks for the ideas.
@Masai Lion I think if you install Xaero's Minimap and Worldmap on the server it might fix this
Asiatic LionOP
Sadly I have one server on Purpur and one on Fabric. I think you’re right though, I have that world identification enabled on fabric.
@Asiatic Lion Sadly I have one server on Purpur and one on Fabric. I think you’re right though, I have that world identification enabled on fabric.
Masai Lion
dang, well best of luck with the purpur server then
if you have the same domain for the same server with the same srv's and ending's
It Should work
It Should work
Asiatic LionOP
I honestly don't even know what that means. I'm just going to play around with the mod config file. I think I'll just have players use a different instance to avoid problems.
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