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[Solved] Need help diagnosing a mysterious issue

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Bluetick Coonhound posted this in #questions
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Bluetick CoonhoundOP
So one of my fabric servers had a recent hardware failure and lost all the stored production data. Fortunately, the automated backups kept world data and the list of mods. But for some reason, the mod configs were gone.

Upon restoring the world (and mods), the rendering is completely messed up. I suspect it is a fabric seasons thing, random blocks are rendered where they are not supposed to be (see image). I have tried to rebuild the config files for the mods from memory, but I'm pretty sure I've missed something somewhere that I can't remember.

I have confirmed this is not a "me" issue by asking other members to try it out, and they all have the same issue.

Server: Fabric 1.0.3, MC Ver 1.21, Loader 0.16.9
Proxy: Velocity 3.4

Yes the proxy server also existed in the original setup, so I doubt the issue originates from that. My suspicion points towards fabric seasons, but I'd like to get some opinions before looking deeper.

The world data is likely fine, as clicking the stairs (supposed to be trapdoors) causes them to change states

Server logs:
https://mclo.gs/e6RwDmp

Client logs (in case it helps, if the issue is related to client rendering, and not server):
https://mclo.gs/PQPpEPU

Spark report (for info):
https://spark.lucko.me/ptADpgtXH4

Thanks for any help in advance.
Bluetick CoonhoundOP
oops, forgot to attach the images. Here they are
huge_2025-05-19_03.53.54.png
2025-05-19_03.52.52.png
huge_2025-05-19_03.53.38.png
hold on, I think this is the culprit
image.png
Yup that was it lmao
I recalled from the dev server (me doing mod testing before making the production server) also had this issue, took me a while to put everything together, weird how a mod thats supposed to change how leaves looked like is affecting other blocks.
Connecticut Warbler
nvm
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