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How should I handle world border and pregeneration for a dimension-heavy RPG pack?

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Silver Fox posted this in #questions
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Silver FoxOP
I'm going to be running a modified version of [Explorer's Eve](https://www.curseforge.com/minecraft/modpacks/explorers-eve) (w/ more optimization mods) with some buddies on a temporary server. I've been researching information about chunk pre-generation and the world border, but I'm not sure how to handle it for my case due to the setup of Explorer's Eve and some mod specifics. Thus, I'd like for other's folks input on how I should tackle a world border and/or pregeneration (if I should even do anything at all).

- Probably 10-12 people max at the beginning, then probably hovering at around 1-4 people at a time before we do the final fight.
- There are a lot of dimensions and players will often be changing dimensions, as there's a heavy focus on structures
- Twilight Forest works as an inverse Nether scalewise- e.g. a 10k x 10k pregenerated area in the Overworld would correspond to a 80k x 80k area in the Twilight Forest.
- The main mod of the pack, Wither Storm Mod, adds the titular mob; it acts as a chunkloader and can chase players from any point on the map. Players will be covering a lot of ground to flee it.
- The Wither Storm also has a mechanic (chasing) that lets it travel at 83 blocks/second to chase down a player. My concern here is that without pregeneration, a triggered chase may incur a massive amount of lag.
Silver FoxOP
My initial thoughts are yes pregeneration, but I'm unsure how large to make the world initially-- I commonly see 10k x 10k Overworld recommendations, but 1) players are going to be running in different directions the whole time and 2) the Twilight Forest scale issue.
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