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How to know where server is weakest/lagging?
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Bridled Titmouse posted this in #questions
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Bridled TitmouseOP
I see Network is going up and down alot.
At 8 players, the mobs are slightly slowing down and items fall a bit slowly.
Floor items, zombies, skeletons and other weird entites have been cleared so it isnt too many entites
Seems to scale with player count and otherwise game is fine.
At 8 players, the mobs are slightly slowing down and items fall a bit slowly.
Floor items, zombies, skeletons and other weird entites have been cleared so it isnt too many entites
Seems to scale with player count and otherwise game is fine.
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Bridled TitmouseOP
Its bedrock, I dont have access to spark
Oh right specs
MY SERVER SPECS I am using Pebblehost premium package Ryzen 7900 @ 3.7 / 5.4Ghz CPU
8GB
DDR5 4800MHz
400% CPU space on the panel
Unmetered NVMe SSD Storage
4 threads
Tick chunk distance at 2
View distance at 8
Backup itself daily, I also do manual backups.
HOW ITS RUNNING? (PANEL)
My CPU % seems to stay around 80%-100% but randomly jump to nearly 300% at random. (With nobody on, it's at a low 30%)
The GB don't seem to ever reach 3, even after being on for hours.
I am allowing the server to use up to 4 threads if it wants instead of making it only 1 thread
8GB
DDR5 4800MHz
400% CPU space on the panel
Unmetered NVMe SSD Storage
4 threads
Tick chunk distance at 2
View distance at 8
Backup itself daily, I also do manual backups.
HOW ITS RUNNING? (PANEL)
My CPU % seems to stay around 80%-100% but randomly jump to nearly 300% at random. (With nobody on, it's at a low 30%)
The GB don't seem to ever reach 3, even after being on for hours.
I am allowing the server to use up to 4 threads if it wants instead of making it only 1 thread
Perhaps allowing server to use all 4 threads isnt best idea?
or maybe bc I shouldnt expect there NOT to be lag unless I have dedicated CPU threads
I don't have any Bedrock knowledge as for why, but the basics specs look right?
Idk, do you have any specific additions to the game that're just doing really high stress things? Can you pregen Bedrock servers? I assume so.
@AeonRemnant Idk, do you have any specific additions to the game that're just doing really high stress things? Can you pregen Bedrock servers? I assume so.
Bridled TitmouseOP
Alot of addons (its modded)
19 addons
tested and work well bc consoles arent crashing on me
i crazy
19 isn't a lot. In Java servers we usually do between 50 and 300 mods and addons depending on platform.
Bridled TitmouseOP
3 of the addons r huge so imagine it like a modpack of 30 addons
I assume you can pregenerate in Bedrock? Worth doing in any case.
Though I'm really not sure how to optimise it.
Bridled TitmouseOP
I dont think I can, I will check!
Sorry, what's the issue?
is the server lagging?
Just using CPU isn't really a problem
@AeonRemnant I assume you can pregenerate in Bedrock? Worth doing in any case.
Kromfohrländer
unfortunately you can't. However chunkgen in bedrock is async so....
throw more threads at the problem 😂
@Kromfohrländer unfortunately you can't. However chunkgen in bedrock is async so....
You… can’t pregen in Bedrock…?
Kromfohrländer
nope
nobody made anything for it
@AeonRemnant You… can’t pregen in Bedrock…?
- you could by making a bot fly around in ceative mode
@Blstmo - you could by making a bot fly around in ceative mode
Kromfohrländer
still though theres no real point
chunkgen is extremely optimized on mcbe
its not as expensive as java and runs much faster
99% of behavior pack lag is caused by bps that do stupid every tick loops that recurse on themselves (I've seen ts so many times)
Ah.
@AeonRemnant Ah.
Kromfohrländer
even the hive network when they released a statement on why they closed their java server to go all in on bedrock cited costs of bedrock servers being so much lower than java for triple the playerbase
its hilariously faster.
mcja server is straight up unoptimized even in comparison to mcbe's vanilla server exe
dont get me started on golang and php based servers for mcbe 💀
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