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Will PaperMC Folia help in this situation?

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Morelet’s Crocodile posted this in #questions
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Morelet’s CrocodileOP
I currently run PaperMC and with plugins that are Folia-compatible for my friends. They build a lot of farms, I tried negates the possibility of lag by adding mob stacking. Sure it reduces the lag but broke most of the farms. Farms are pretty spread out (at least ~2000 blocks apart) I don't know how big is a "Region" of Folia.

Server specs :
CPU: Ryzen 5 4600H @33w
GPU : unused
RAM: 24 (8+16 GB) 3200 MT/s CL 22
12 GB allocated
OS : Lubuntu 24.04 LTS
Storage : 512 GB (384 GB for Windows, 128 GB for Lubuntu)
Simulation distance : 5 chunks (target at 12-16 chunks)
Render distance : Varies
Server-side Distant Horizons is in the plugins folder
Main thread CPU load during normal operations @ 25%
tick duration when loading chunks @ ~15ms
Connecticut Warbler
Optimal amount of threads recommended by paper for folia is 32 threads 16 cores, its not really ready for production use
@Northeast Congo Lion got the same cpu, but i7 and no h
Connecticut Warbler
Uh those are two completely different cpus from two different companies lol
One is intel one is ryzrn
Northeast Congo Lion
haha
sry
Mob stacking is usually not recommended as it causes more mobs to spawn
increasing lag
But also, folia isn't going to solve this problem
Folia is for when you have 50+ different players thousands of blocks apart all with giant farms
If you want help reducing lag, send us a spark report
!spark
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