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issues with tps

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Atlantic herring posted this in #questions
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Atlantic herringOP
Atlantic herringOP
54f19d309909d944.png
A 6 second spark report doesnt have much data.
run it at least for 5 minutes
Pixiebob
Run /spark profiler start --timeout 300
Atlantic herringOP
ok brb
Atlantic herringOP
@Pixiebob
Gregtech :pain:
thats such an old mc version
is this GTNH?
Atlantic herringOP
nope
different modpack
without gtnh autism
-Xms2G -Xmx24G -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=37 -XX:+PerfDisableSharedMem -XX:G1HeapRegionSize=2M -XX:G1NewSizePercent=23 -XX:G1ReservePercent=20 -XX:SurvivorRatio=32 -XX:+UseXMMForArrayCopy -XX:+UseLargePages -XX:LargePageSizeInBytes=2m -XX:G1MixedGCCountTarget=8 -XX:G1HeapWastePercent=20 -XX:InitiatingHeapOccupancyPercent=10 -XX:G1RSetUpdatingPauseTimePercent=0 -XX:MaxTenuringThreshold=1 -XX:G1SATBBufferEnqueueingThresholdPercent=30 -XX:G1ConcMarkStepDurationMillis=5.0 -XX:G1ConcRSHotCardLimit=16 -XX:G1ConcRefinementServiceIntervalMillis=150 -XX:GCTimeRatio=99 -XX:+AlwaysActAsServerClassMachine -XX:+ParallelRefProcEnabled -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:+PerfDisableSharedMem -XX:+AggressiveOpts -XX:+UseFastAccessorMethods -XX:MaxInlineLevel=15 -XX:MaxVectorSize=32 -XX:+UseCompressedOops -XX:ThreadPriorityPolicy=1 -XX:+UseNUMA -XX:+UseDynamicNumberOfGCThreads -XX:NmethodSweepActivity=1 -XX:ReservedCodeCacheSize=350M -XX:-DontCompileHugeMethods -XX:MaxNodeLimit=240000 -XX:NodeLimitFudgeFactor=8000 -XX:+UseFPUForSpilling -Dgraal.CompilerConfiguration=community -Dusing.aikars.flags=https://mcflags.emc.gs -Daikars.new.flags=true -Dfile.encoding=utf8 -Dorg.ultramine.terminal=jline -Dorg.ultramine.dirs.vanilla=storage -Dorg.ultramine.dirs.worlds=worlds

I wouldnt suggest using largepage flags
there are some improvements here
also tbf, that spark report shows not much data that i can understand :ugh:
its on such an old mc version that spark isnt great
Atlantic herringOP
24gb is best for performance
why it is only using 1/3 of allocted mem idk
because mc isnt a ram game :eyessus:
but its because of your xms2
it starts at 2gb and goes up eventually when it has to
if you have 2gb xms, and it goes to 24gb you have a massive mem leak somewhere
Atlantic herringOP
or something that pushes a bunch of stuff in ram lol
where are these flags from btw? :im_vibe_huh:
most things dont touch ram
Yeahhh :no:
@PM_ME_YOUR_REPO java8 graalvm flags now :GUN:
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