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Optimal settings and some questions regarding "server.properties"
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German Spitz posted this in #questions
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German SpitzOP
I am running Minecraft Fabric server with only Lithium mod on VPS. Specs are 2vCPU, 8 GB ram and NvME disk. There is only two players. Can I max next settings, or VPS won't be able to handle it?
simulation-distance = 32
view-distance = 32
entity-broadcast-range-percentage = 1000
Or the server will eventually start chocking after we explore more territory? Just wonder how much CPU/ram each setting will eat.
Or should I use some server-side plugins/mods that will improve view distance and have less impact on CPU/RAM?
simulation-distance = 32
view-distance = 32
entity-broadcast-range-percentage = 1000
Or the server will eventually start chocking after we explore more territory? Just wonder how much CPU/ram each setting will eat.
Or should I use some server-side plugins/mods that will improve view distance and have less impact on CPU/RAM?
But also 8GB of RAM and 2vCores will never be enough to max either of the distances
doubling view distance is 4xing the RAM requirement to load those chunks
8GB is never going to be enough
and likewise with the server tick load by increasing the sim distance.
vCores are not great for intensive Minecraft stuff like ultra high view distance. you'd rather real cores.
@PM_ME_YOUR_REPO vCores are not great for intensive Minecraft stuff like ultra high view distance. you'd rather real cores.
German SpitzOP
I have dedicated vCores, not shared
@German Spitz I have dedicated vCores, not shared
dedicated and "vCore" are oxymorons
@PM_ME_YOUR_REPO doubling view distance is 4xing the RAM requirement to load those chunks
German SpitzOP
I currently tried to switch simulation and view distance to 16 and it seems to work fine for now, but let's see what is going to happen later on.
vCore means "managed by the hypervisor" and even if assigned 1 vCore to 1 logical core, you still have the hypervisor doing an additional layer of scheduling.
granted, 1:1 vcores is better than the alternative lmfao
but still
German SpitzOP
Wish I went with dedicated server from the start :P
@PM_ME_YOUR_REPO But also 8GB of RAM and 2vCores will never be enough to max either of the distances
German SpitzOP
What CPU and how much ram is required to max view distance (2 players)?
lmao CPU load is ~150% with maxing view distance, but server is still not crashing
damn looking good
@German Spitz What CPU and how much ram is required to max view distance (2 players)?
Ticking chunks is on the main tick loop of the game, which means it is affected by singlethreaded performance of the CPU. As such, you want the most modern, highest end CPU you can get that doesn't focus on extreme numbers of cores. For Minecraft, that is currently the Ryzen 9 9950X. You'd want ideally 4 cores of one of those, but 3 would probably do.
For loading max view distance (4225 chunks per player), you will want probably 12GB of memory or so.
I would also suggest using this mod https://modrinth.com/mod/bobby as it caches chunk data locally once it has been loaded. This allows you to have a maxed view distance on your CLIENT without having a maxed view distance on your SERVER.
For loading max view distance (4225 chunks per player), you will want probably 12GB of memory or so.
I would also suggest using this mod https://modrinth.com/mod/bobby as it caches chunk data locally once it has been loaded. This allows you to have a maxed view distance on your CLIENT without having a maxed view distance on your SERVER.
PS: Simulation distance really does not need to be above like 10
there's not really any advantage
@PM_ME_YOUR_REPO Ticking chunks is on the main tick loop of the game, which means it is affected by singlethreaded performance of the CPU. As such, you want the most modern, highest end CPU you can get that doesn't focus on extreme numbers of cores. For Minecraft, that is currently the Ryzen 9 9950X. You'd want ideally 4 cores of one of those, but 3 would probably do.
For loading max view distance (4225 chunks per player), you will want probably 12GB of memory or so.
I would also suggest using this mod https://modrinth.com/mod/bobby as it caches chunk data locally once it has been loaded. This allows you to have a maxed view distance on your CLIENT without having a maxed view distance on your SERVER.
For loading max view distance (4225 chunks per player), you will want probably 12GB of memory or so.
I would also suggest using this mod https://modrinth.com/mod/bobby as it caches chunk data locally once it has been loaded. This allows you to have a maxed view distance on your CLIENT without having a maxed view distance on your SERVER.
German SpitzOP
Nice, I can get enough ram, but CPU another story I guess
image.png
@PM_ME_YOUR_REPO PS: Simulation distance really does not need to be above like 10
German SpitzOP
Gotcha, reduced it back to 10
@German Spitz Nice, I can get enough ram, but CPU another story I guess
CPU is required for Simulation Distance, which is really quite pointless. No one will notice it.
RAM is required for loading all of that world data into memory.
12GB is an approximate.
It's what I use for my max view distance server.
But I also use bobby and that variable distance mod too.
So
German SpitzOP
I will setup bobby as well
Thanks a lot for the knowledge
np bud
@German Spitz I am running Minecraft Fabric server with only Lithium mod on VPS. Specs are 2vCPU, 8 GB ram and NvME disk. There is only two players. Can I max next settings, or VPS won't be able to handle it?
simulation-distance = 32
view-distance = 32
entity-broadcast-range-percentage = 1000
Or the server will eventually start chocking after we explore more territory? Just wonder how much CPU/ram each setting will eat.
Or should I use some server-side plugins/mods that will improve view distance and have less impact on CPU/RAM?
simulation-distance = 32
view-distance = 32
entity-broadcast-range-percentage = 1000
Or the server will eventually start chocking after we explore more territory? Just wonder how much CPU/ram each setting will eat.
Or should I use some server-side plugins/mods that will improve view distance and have less impact on CPU/RAM?
no server can really handle 32 without buffering for a while
or straight up crashing
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