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Playit.gg alternatives
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American black bear posted this in #questions
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American black bearOP
I'm looking for advice on tunneling tools for server hosting. I initially hosted the server using the Feather client and then switched to Playit.gg, which ended up being too slow in terms of chunk loading. I’ve considered Ngrok, but their paid tiers are quite expensive when it comes to bandwidth.
Are there any other reliable alternatives that can handle chunk loading efficiently? My server has decent specs: an Intel i7 7th Gen CPU, 24 GB of RAM, all connected via Ethernet, with its sole purpose being to host the server. FYI: Port forwarding isn't an option because my service provider doesn’t allow it.
Any suggestions would be greatly appreciated!
Are there any other reliable alternatives that can handle chunk loading efficiently? My server has decent specs: an Intel i7 7th Gen CPU, 24 GB of RAM, all connected via Ethernet, with its sole purpose being to host the server. FYI: Port forwarding isn't an option because my service provider doesn’t allow it.
Any suggestions would be greatly appreciated!
Ruddy Ground-Dove
Thanks mate.
Polish
Without being able to forward ports, your only real options are tunnelled solutions, where your home server connects outbound to initiate the tunnel.
Depending on how you're comfortable doing it, you can always rent a small VPS and do the tunnelling yourself
Ruddy Ground-Dove
For this you've got a couple of choices. First one that pops out to me is to just host the server outside of your house or use a proxy server outside of your house, this would mean the traffic looks a bit like
If that doesn't work there's Cloudflared and any number of tunnel solutions to handle direct tunneling from clients to the game, the best of those... There's Minekube, Playit, Ngrok which is bad, etc.
The best solution is either host outside the LAN or use a tunneled VPS like Silent is saying.
users -> proxy server -> tunnel -> your home network -> server. If that doesn't work there's Cloudflared and any number of tunnel solutions to handle direct tunneling from clients to the game, the best of those... There's Minekube, Playit, Ngrok which is bad, etc.
The best solution is either host outside the LAN or use a tunneled VPS like Silent is saying.
Polish
As a note on cloudflared, you would need the players to also install this for that option to work, which may not be preferable
Connecticut Warbler
Yeah, minekube will get ads etc, playit is known to not have the best networking and ngrok is expensive and free tier is very limited
So a tunneled vps or outside lan is the best option
Also Tailscale, or FRP + Byerwall.
@PM_ME_YOUR_REPO Also Tailscale, or FRP + Byerwall.
Connecticut Warbler
Still need a vps for tailscale no? Unless the end user has tailscale
Not sure tbh, haven't used it myself. Should be able to home host it afaik.
Polish
You'd need an external server to act as your exit/entry node (to act like a tunnel), or all clients to install tailscale, similar to cloudflared.
I assumed that the friends would install it, a la hamachi
Polish
Yeah, we'd need more info as to if this was acceptable to them or not.
Connecticut Warbler
Noone said it was friends only tbf but yeah
Ruddy Ground-Dove
I'd say the best solution here would be getting a cheap VPS to act as a network point for a tunnel.
Polish
You at least get to pick the closest (affordable) DC at that point to lower the added latency
Ruddy Ground-Dove
I mean it's probably fine. +10ms or so at the worst.
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